Manifest for Avalon Hill’s Wizard’s Quest
* Map
* Wizard counter
* Dragon counter
* 90 orc counters
* 6 sets of player counters consisting of:
* Hero counter
* Sorcerer counter
* 40 flag counters
* 6 circular counters
* 4 treasure counters (1 crown, 1 ring, 1 treasure chest,
1 blank)
* 2 dice (1 red, 1 white)
* 35 petition cards
* I give you two extra men (2)
* I give you three extra men (2)
* I give you four extra men (2)
* I give you one extra man - but save this card for boat
privileges (3)
* I give you one extra man - and allow you to make one
extra attacking campaign (3)
* I give you two extra men - and allow you to make one
extra attacking campaign (3)
* I allow you to make one extra attacking campaign (4)
* You may move one opponent's treasure from its
current space on the board to any which does not already
contain a treasure (3)
* I give you six extra men if you currently have less than
seven pieces (including the hero and sorcerer) on the board.
Otherwise, you may use this card for an extra attacking
campaign (3)
* You may send me (Peacemaker the Wizard) to the region
of your choice. Then toss one die to determine the territory
and I will prosper it by adding three men (or orcs) (2)
* You may send the dragon to the region of your choice.
Then toss one die to determine the territory and make one
more toss to see what he gobbles up (2)
* PLAY THIS CARD IMMEDIATELY: I take one man
away from the men you would receive for your kingdom
spaces this turn (2)
* PLAY THIS CARD IMMEDIATELY: I take two men
away from the men you would receive for your kingdom
spaces this turn (2)
* PLAY THIS CARD IMMEDIATELY: I take away from
you the men you would receive for your kingdom spaces
this turn (2)
* 1 blank card